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Leaked Patch Notes
#158290
25/01/2009 16:35
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Dabei seit: Mar 2005
Beiträge: 1,824
Haralin
OP
Profi Dragon
|
OP
Profi Dragon
Dabei seit: Mar 2005
Beiträge: 1,824 |
Hier mal ein paar leaked Patchnotes ob sie stimmen wurde noch nicht bestätigt. http://www.gamebrood.com/2009/01/23/rumor-warhammer-online-12-patch-notes-revealed/Bug Fixes
* All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target. * Fixed a bug which was causing all area-of-effect abilities in the gameto have a slightly smaller area of coverage than intended. Balance Changes
* Abilities which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.Specific abilities for each career affected by this change are notedbelow. * Items which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately. * We have adjusted the way that the Disorient debuff will effectcharacters. Instead of increasing all ability cast times by a flatvalue it will now increase cast times by a % of the total cast time ofthe spell. As a result melee abilities and instant cast spells will nolonger be effected by disorient since their cast time is effectively0s. Specific abilities for each career affected by this change arenoted below. * All absorb shield buffs have increased in effectiveness, and will nowabsorb roughly 50% more damage in most cases. Specific abilities foreach career affected by this change are noted below. Resistances
* Magic resistance over 40% will now experiencediminishing returns. Players will receive less resistance per point ofstat over the cap * Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet. Renown Abilities
* Pick Lock: Fixed a bug that prevented this ability from functioning correctly. * Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly. * For Glory!: The tooltip for this tactic has been updated to better reflect when players will receive the bonus. * King of the Hill: The tooltip for this tactic has been updated to better reflect when players will receive the bonus. * Mission Focused: The tooltip for this tactic has been updated to better reflect when players will receive the bonus. * Town Raider: The tooltip for this tactic has been updated to better reflect when players will receive the bonus. Guild Tactics
* Thornshield: The damage done by all three levels of this tactic will now show up in the combat tab and in the on-screen text. Monsters
* Arial Assault: This ability should now do the correct damage. * Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you. Items
* Boost IV-VI: These effects will now display that they also increases critical damage. Healer Archetype Bug Fixes
* Alter Fate: This ability is now affected by the Terror effect found at some encounters. Balance Changes
* Divine Protection: This ability will now absorb more damage. Tank Archetype
* Unstoppable Juggernaut: Typo fixed. Ranged DPS Archetype
* Concealment: The tooltip will now show the correct duration of the effect. * Hail of Doom: Ability will now correctly do damage for the entire time that it channels. Racial Dark Elf
* Bathing in Blood: The healing from this tactic will no longer stack with itself. Chaos
* Warped Flesh: This tactic will now absorb more damage. Empire
* Emperor’s Ward: This tactic will now absorb more damage. Archmage Bug Fixes
* Balanced Mending: Now correctly functions as described. * Gift of Life: Build time reduced, and cooldown time increased. * Hurried Restore: Fixed a tooltip display issue. * Storm of Cronos: The ability will now correctly reduce the target’s Spirit resistance. * Wild Healing: This effect will no longer trigger from damage-over-time critical ticks. * Scatter the Winds: The debuff portion of this ability will no longer apply when the damaging portion is blocked or disrupted. Balance Changes
* Healing Energy will now heal slightly more initially and slightly less over time. The over time portion will now last 5s. * Blessing of Isha will now cast faster and heal for a higher value. * Balance Essence’s damage has been increased. * Searing Touch will receive greater damage contribution from stats. * Shield of Saphery will now absorb more damage. * Isha’s Ward will now absorb more damage. * Winds’ Protection will now absorb more damage. Bright Wizard Bug Fixes
* Playing with Fire: The ability will now hit for the correct amount of damage. * Funnel Power: This ability will now continue after zoning. * Flashfire: The cast time reduction gained from this tactic will nowcorrectly apply only when a character starts to cast a new ability. * Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect. * Flames of Rhuin: Corrected an issue with the tooltip. Balance Changes
* Meltdown will deal increased damage. * Flame Shield will now deal Elemental damage. * Flames of Rhuin will now deal Elemental damage. * Funnel Power will now deal Corporeal damage. * Explosive Force will now deal Corporeal damage. * Pyroclastic Surge will now disorient the target by 50% for 3s if the target is hexed. Black Guard Bug Fixes
* Hatred: The mechanic icon will no longer display in the general skills tab. * Khaine’s Warding: Typo fixed. * Challenge: No longer requires an enemy target. * Filled with Fury: Now only affects attacks that expend hate. * Crimson Death: Debuff icon will now display correct value. * Feeding on Pain: Tooltip will now display correct values. * Thirst for Death: Typo fixed. * Enraged Beating: This ability will now behave correctly when interrupted. * None Shall Pass: This ability will now behave correctly when interrupted. * Away Cretins!: Now knocks down monsters. * Hold the Line: Now has the correct cooldown of 0 seconds. * Monstrous Ruin: Will no longer allow Furious Howl to be activated without the required amount of Hatred. Balance Changes
* None Shall Pass will now deal Physical Damage. * Brutal Smash will now disorient the target by 50%. * Shield of Rage will now absorb more damage. Black Orc Bug Fixes
* Waaagh!: Debuff icon tooltip now states correct reduction type, and no longer requires a target. * Tree Hit Combo: This ability will now behave correctly when interrupted. * Can’t hit Me: This ability will now behave correctly when interrupted. * Da Biggest: This ability will now continue after zoning. * Da Toughest: This ability will now continue after zoning. * Da Big Un: This ability will now continue after zoning. * Rock Ard: No longer claims to lead to Gud Plan, or highlights while you have a Gud Plan. * Challenge: No longer requires an enemy target. Balance Changes
* Wot Armor has had its stacking % armor debuff replaced with a fixed value armor debuff. * Wot Armor will now apply its maximum debuff value in a single hit * Da Toughest will now grant less Wounds and health to the Black Orc when it triggers. * Da Big Un’ will now deal more damage, and affect a larger area. * Savin’ Me Hide will now deal more damage and reduce the magical damage taken by you and your group. * Shut Yer Face will now deal more damage and cost no AP to activate. * Down Ya Go will now deal more damage, always knockdown the target for 3s, and cost no AP to activate. * T’ree Hit Combo will now deal more damage. * Not in Da Face will now deal more damage and also make you and your group briefly immune to disabling effects. * WAAAAAAAGH! will now deal more damage. * T’ree Hit Combo will receive less damage contribution from stats. * Can’t Hit Me will now deal Corporeal damage. * Big Brawlin’ will now disorient targets by 25%. * Dat Was Great will now also reduce the victim’s Toughness. * Rock ‘Ard will now absorb more damage. * Can’t Touch Us will now absorb more damage. Chosen Bug Fixes
* Relentless: This ability will now behave correctly when interrupted. * Dreadful Fear: This ability will now continue after zoning. * Corrupting Wrath: This ability will now continue after zoning. * Discordant Instability: This ability will now continue after zoning. * Guard: This ability will now continue after zoning. * Discordant Fluctuation: This ability will now continue after zoning. * Corrupting Retribution: This ability will now continue after zoning. * Dreadful Agony: This ability will now continue after zoning. * Dreadful Terror: This ability will now continue after zoning. * Corrupting Horror: This ability will now continue after zoning. * Discordant Turbulence: This ability will now continue after zoning. * Challenge: No longer requires an enemy target. Balance Changes
* Auras will no longer agro monsters that are not already in combat. * Hate from auras which affect all groupmates will now be credited tothe individual -group members, instead of all to the Chosen themselves. * Auras can no longer be dodged, blocked, parried or disrupted. * Auras that deal damage now deal Spirit damage. * Blast Wave will now deal Spirit damage. * Quake will now deal Spirit damage. * Blast Wave will no longer lower target’s resistances, and instead will instead lower targets’ Wounds. * Discordant Fluctuation will now deal more damage. * Corrupting Retribution will now heal for slightly more. * Dreadful Terror now removes slightly more action points from the victims. * Tooth of Tzeentch’s bonus damage will now deal Spirit damage. * Bane Shield will now deal Spirit damage. * The damage effect on Bane Shield will now only trigger a maximum of once per 2s per character affected. * Touch of Palsy will now deal Spirit damage. * The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected. * Corrupting Horror will now disorient targets by 25%. * Impenetrable Armor will now absorb more armor. Disciple Bug Fixes
* Stand Coward!: Build time reduced, and cooldown time increased. * Patch Wounds: The ability will now correctly consume 25 Soul Essence as described. * Restored Motivation: Fixed a bug which caused the healing effect to occasionally be disrupted by allies. * Warding Strike: The ability will now fire correctly when the Disciple has 30 Soul Essence. * Covenant of Vitality: Fixed the buff icon tooltip to display the correct effect. Balance Changes
* Covenant of Vitality will now deal Spirit damage. * Covenant of Celerity will now deal Spirit damage. * Restore Essence will now heal slightly more initially and slightly less over time. The over time portion will now last 5s. * Khaine’s Embrace will now cast faster and heal for a higher value. * Soul Shielding will now absorb more damage. * Khaine’s Bounty will now absorb more damage. Engineer Bug Fixes
* Barbed Wire: Will now play its entire visual effect. * Land Mine: Fixed a bug which caused this to trigger a disproportionately long immunity timer. * Snipe: Fixed a bug which was incorrectly reducing the cost of this ability. * Bugmen’s Best: Fixed a bug which was allowing the healing to inadvertently affect NPCs. * All Turrets: Turret specific abilities will now display in the MasteryTraining window as being part of the associated Mastery. * Coordinated Fire: This effect will now increase damage as described. * Self Destruct: Tooltip will no longer claim it cost AP. * Concussive Mine: Will now properly disorient targets. * Coordinated Fire: The effect of this tactic will now last for the full duration of Signal Flare. * Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended. * Hollow Points: Multiple Engineers may now all affect a target with Hollow Points. Balance Changes
* Sticky Bomb will now deal Corporeal damage. * Sticky Bomb will now explode if the target is killed. * Concussive Mine will now disorient the targets by 50%. * Rune of Forging will now absorb more damage. Ironbreaker Bug Fixes
* Grudge-Born Fury: This ability will now behave correctly when interrupted. * Challenge: No longer requires an enemy target. * Heavy Blow: Fixed a typo in the description. Balance Changes
* Stone Breaker’s % armor debuff has now been replaced with a flat value armor debuff. * Oathstone will now deal Physical damage and be able to critically hit. * Overprotective will now deal Physical damage and be able to critically hit. * Runic Shield will now absorb more damage. * Gromril Plating will now absorb more damage. Knight Bug Fixes
* Myrmidia’s Fury: This ability will now behave correctly when interrupted. * Press The Attack: This ability will now continue after zoning. * Stand Strong: This ability will now continue after zoning. * Gather Your Resolve: This ability will now continue after zoning. * On Your Guard: This ability will now continue after zoning. * Stay Focused: This ability will now continue after zoning. * All Out Assault: This ability will now continue after zoning. * To Glory: This ability will now continue after zoning. * To Victory: This ability will now continue after zoning. * Now’s Our Chance: This ability will now continue after zoning. * Challenge: No longer requires an enemy target. * Sunder: Fixed a tooltip display issue. * Staggering Impact: Fixed a tooltip display issue. Balance Changes
* Commands will no longer agro monsters that are not already in combat. * Hate from commands which affect all groupmates will now be credited tothe individual group members, instead of all to the Knight themselves. * The effects of commands can no longer be dodged, blocked, parried or disrupted. * Commands that deal damage now deal Elemental damage. * Shield of the Sun will deal Elemental damage. * Myrmidia’s Fury will now receive a greater damage contribution from stats. * Stay Focused will now heal for slightly more. * To Glory now restores slightly more action points. * Guardian of Light will now absorb more damage. Magus Bug Fixes
* Dissolving Mist: Radius is now accurate on tooltip. * Daemonic Armor: Tooltip values will now display correctly. * Indigo Fire of Change: Multiple Magi can now cast this spell upon a single target, but only a single Horror will be created. * Tzeentch’s Firestorm: The ability can now be defended against, and will trigger any appropriate effects. * Blue Horror, Pink Horror, Flamer of Tzeentch: Daemonic Minion-specificabilities will now display in the Mastery Training window as being partof the associated Mastery. * Daemonic Resistance: Increased casting range to match normal groupeffects, and fixed a bug which caused the hotkey to gray out whenselecting group members. * Daemonic Infestation: When exploding, will now visually knock down players and play an explosion effect. Balance Changes
* Seed of Chaos will now explode if the target is killed. * Perils of the Warp will now deal Elemental damage. * Seed of Chaos will now deal Spirit damage. * Aegis of Orange Fire will now deal Elemental damage. Marauder Bug Fixes
* Gift of Savagery: The tooltip will now better match the stats gained from the ability. * Gift of Monstrosity: The tooltip will now better match the stats gained from the ability. * Gift of Brutality: The tooltip will now better match the stats gained from the ability. * Demolition: The cooldown listed on the tooltip now matches the actual cooldown of the ability. * Mutating Release: The ability now correctly gives a 10 second immunity to all roots and snares. * Deeply Impaled: This effect will no longer stack with itself. * Drink Deeply: This tactic will once again heal when Tzeentch’s Cordial ends. * Growing Instability: This tactic will once again grant a bonus to critical hit at the correct health brackets. * Convulsive Slashing: This ability will now behave correctly when interrupted. * Wrecking Ball: This ability will now behave correctly when interrupted. * Deeply Impaled: This tactic will now give the correct bonus when Impale is used. * Gut Ripper: This ability will once again cause the next ability used to critical hit. * Wave of Horror: The tooltip will now state the correct amount of hate reduction. Balance Changes
* Insane Whispers will now add a 50% disorient to Mouth of Tzeentch. * Deadly Clutch will now heal the Marauder for a higher value. Runepriest Bug Fixes
* Master Rune of Adamant: The build up for this ability will now be correct. * Master Rune of Adamant: The effect from this ability will now last for the correct duration. * Master Rune of Fury: The tooltip for this ability will now reflect that only one Master Rune can be active at a time. * Master Rune of Speed: The tooltip for this ability will now reflect that only one Master Rune can be active at a time. * Master Rune of Adamant: The tooltip for this ability will now reflect that only one Master Rune can be active at a time. * Ancestor’s Echo: Tooltip clarified. * Potent Runes: Fixed a bug which was causing this effect to incorrectly alter the player’s stats. * Oath Rune of Power: The hotbar icon for this ability will now light up correctly when targeting party members in a warband. * Oath Rune of Warding: The hotbar icon for this ability will now light up correctly when targeting party members in a warband. * Oath Rune of Iron: The hotbar icon for this ability will now light up correctly when targeting party members in a warband. * Oath Rune of Sanctuary: The hotbar icon for this ability will nowlight up correctly when targeting party members in a warband. * Blessing of Grungni: The name of the ability has been corrected. * Thick Skulled: Fixed a typo in the tooltip. Balance Changes
* Rune of Mending will now heal slightly more initially and slightly less over time. The over time portion will now last 5s. * Blessing of Valaya will now cast faster and heal for a higher value. * Rune of Shielding will now absorb more damage. * Ancestor’s Echo will now absorb more damage. Squig Herder Bug Fixes
* Indigestion: Fixed a bug that caused this ability to use Intelligence instead of Strength in damage calculations. * Sticky Squigz: This ability now costs the correct amount of Action Points to use. * Big Bouncin: This ability will now behave correctly when interrupted. * Run Away!: The cost has been lowered. The knock forward has been changed to a movement speed increase effect. * ‘Ere Squiggy!: Fixed a bug that prevented the tactic from firing on damage abilities. * Lots o’ Arrers: The animation will no longer continue after the Squig Herder runs out of AP. Balance Changes
* Tastes like Chicken will now heal for slightly more, and no longer lose value based on the health of the pet. * Squig Armor no longer has a build and a reduced reuse time. Shadow Warrior Bug Fixes
* Steady Aim: The tooltip for this ability has been updated to better reflect what this ability affects. * Assault stance: The Strength and Weapon Skill bonuses from this should now stack with other Strength and Weapon Skill bonuses. * Outrider Patrol: The tooltip for this ability should now show the amount of damage done. Balance Changes
* Eye Shot is now usable while moving. * Fell The Weak now builds instantly. * Fell The Weak now costs slightly more action points. Shaman Bug Fixes
* Gedup!: Build time reduced, and cooldown time increased. * Do Sumfin Useful: Fixed a typo in the tooltip for this ability. * Big Waaagh!: Waaagh mechanic should now properly light up this ability on the hotbar. * Ey Quit Bleedin: Fixed a bug which was allowing this ability to incorrectly cast on NPCs. Balance Changes
* Gork’ll Fix It will now heal slightly more initially and slightly less over time. The over time portion will now last 5s. * Gather Round will now cast faster and heal for a higher value. * I’ll Take That will now deal more damage. * Yer Not so Bad is now has no build time. * ‘Ere We Go’s extra damage will now deal Elemental damage. * Gork’s Barbs’ will now deal Elemental damage. * Bunch o Waaagh will receive greater damage contribution from stats. * Don’t Feel Nuthin’ will now absorb more damage. Swordmaster Bug Fixes
* Aethyric Armor: No longer claims to return you to normal stance. * Aethryic Grasp: Fixed a typo in the tooltip. * Isha’s Protection: Fixed a typo in the tooltip. * Vaul’s Buffer: Fixed a typo in the tooltip. * Ether Dance: This ability will now behave correctly when interrupted. * Sword Dance: The mechanic icon will no longer display in the general skills tab. * Balanced Accuracy: Tactic now effects all strikes of Ether Dance, Dragon’s Talon, Crashing Wave, and Whispering Winds. * Ether Dance: The current Balance state is now maintained through theduration of the effect, in order to benefit from Balance-based Tactics. * Bladeshield: Damage from this ability will no longer be mitigated bythe victim, and will also no longer critically hit, as is normal forall Morale effects. * Protection of Hoeth: Now displays its correct Balance advancement, andwill no longer highlight in Perfect Balance or increase Balance withevery use. * Challenge: No longer requires an enemy target. * Gusting Wind: The ability’s tooltip will now display its correct damage value after increasing Mastery. * Potent Enchantments: Fixed a bug which caused the tactic to be affected by Mastery in the Path of Hoeth. * Deep Incision: Fixed a bug which was causing the damage to be lower than intended. * Wall of Darting Steel: Ability description updated to reflect that damage is returned only when you Parry. * Shatter Enchantment: This attack will no longer remove an Enchantmentfrom the victim if they successfully block or parry the ability. Balance Changes
* Dazzling Strike has been made a Perfect Balance attack that deals spirit damage. * Dazzling Strike now deals increased damage and has no cooldown. * Dazzling Strike has been moved to Level 12. * Dazzling Strike no longer has a reuse timer. * Dazzling Strike will now disorient the target by 50%. * Intimidating Blow has been moved to Level 35. * Gusting Wind has been made an Improved Balance attack. * Gusting Wind now costs AP to activate. * Gusting Wind deals increased damage. * Ether Dance now deals increased damage. * Crashing Wave now deals more damage and also makes you and your group briefly immune to disabling effects. * Whispering Wind now deals more damage and reduces cooldown times for you and your group. * Ether Dance will now receive a greater damage contribution from stats. * Blurring Shock’s extra damage from critical hits will now deal Spirit damage. * Wall of Darting Steel will now deal Spirit damage. Warrior Priest Bug Fixes
* Prayer Of Absolution: This ability will now continue after zoning. * Prayer of Righteousness: This ability will now continue after zoning. * Prayer of Devotion: This ability will now continue after zoning. * Breath of Sigmar: Build time reduced, and cooldown time increased. * Purge: Fixed a typo in the tooltip for this ability. Balance Changes
* Prayer of Righteousness will now deal Spirit damage. * Divine Aid will now heal slightly more initially and slightly less over time. The over time portion will now last 5s. * Touch of the Divine will now cast faster and heal for a higher value. * Divine Light will now absorb more damage. Witch Elf Bug Fixes
* Agile Escape: This ability can no longer be used when Rooted. * Ruthless Assault: This ability will now behave correctly when interrupted. * Shadow Prowler: This ability will now always be interrupted when the player is attacked. Balance Changes
* Kiss of Betrayal will now deal Corporeal damage. * Kiss of Agony will now deal Corporeal damage. * Kiss of Death will now deal Corporeal damage. * Kisses will no longer be able to activate off a thrown dagger. * Vehement Blades has had its damage contribution from stats reduced. * Enfeebling Strike has had its damage contribution from stats reduced. * Treacherous Assault has had its damage contribution from stats reduced. * Masterful Treachery’s bonus to damage has been lowered. * Sharpened Edge has had its armor debuff removed, this has beenreplaced with a self buff that will deal damage back to your enemywhenever they block or parry your attacks. * Pierce Armor has had its additional armor debuff removed, this hasbeen replaced with a self buff that will greatly increase your WeaponSkill. * Sacrifices Rewarded will now absorb more damage. White Lion Bug Fixes
* Pounce: You will now jump just to your target’s side instead ofdirectly on top of them, fixing several collision issues. The damageportion of the ability now fires more consistently. * Whirling Axe: This ability will now behave correctly when interrupted. * Full-Grown: The tactic properly increases your pet’s Wounds. * Full-Grown: The tooltip is now correct. * Ensnare: Fixed a bug that prevented the root from firing. Balance Changes
* Pack Assault will now deal Spirit Damage. * Fey Illusion will now debuff the target’s autoattack speed. * Fey Illusion will no longer require a frontal positional. * Fey Illusion will cost slightly more AP. Witch Hunter Bug Fixes
* Declare Anathema: This ability can no longer be used when Rooted. * Trial by Pain: This ability should now correctly stop channeling when the character is disarmed or interrupted. * Trial By Pain: This ability will now behave correctly when interrupted. * Silence the Heretic: The Unstoppable give by the Silence from this ability will now last the correct duration. * Incognito: This ability will now always be interrupted when the player is attacked. * Repel Blasphemy: Ability will no longer zero out the Accusation counter. * Blessing Bullets of Confession: The healing reduction effect placed on targets will no longer be removed by Sever Blessing. Balance Changes
* Burn Armor has had its damage contribution from stats reduced. * Sudden Accusation has had its damage contribution from stats reduced. * Fanatical Zeal has had its damage contribution from stats reduced. * Trial by Pain will deal slightly more damage and activate Blessed Bullets twice if allowed to run the full duration. * Blessed Pullets of Purity will now deal Spirit damage. * Blessed Bullets of Confession will now deal Spirit damage. * Blessed Bullets of Cleansing will now deal Spirit damage. * Burn Away Lies will now deal more damage. Zealot Bug Fixes
* Ritual of Lunacy: The build up for this ability will now be correct. * Ritual of Lunacy: The effect from this ability should now last for the correct duration. * Ritual of Innervation: The tooltip for this ability will now reflect that only one Ritual -may be active at a time. * Ritual of Superiority: The tooltip for this ability will now reflect that only one Ritual may be active at a time. * Ritual of Lunacy: The tooltip for this ability will now reflect that only one Ritual may be active at a time. * Suppress the Fragile Unbeliever: This morale ability will now do the correct damage, and the damage will not be defendable. * Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given. * Leaping Alteration: The leaping effect will no longer stop jumping tonew targets after healing the caster. In addition, this ability may nowbe cast directly on an RvR-flagged ally while the Zealot is not flagged(and doing so will flag the Zealot for RvR, as with all other directheals). The subsequent leaps of the ability will only affectRvR-flagged allies if the Zealot is RvR-flagged themselves. * Tzeentch’s Talon: The tooltip for the effect has been updated to more accurately reflect what the effect does. * Daemon Spittle: The damage from this will no longer stack with itself,and will only be defendable when it initially hits the target. * Aethyric Shock: Fixed a typo in the tooltip for this ability. Balance Changes
* Manipulation will now deal Corporeal damage. * Dark Medicine will now heal slightly more initially and slightly less over time. The -over time portion will now last 5s. * Dust of Pandemonium will now cast faster and heal for a higher value. * Veil of Chaos will now absorb more damage. * Ritual of Superiority will now absorb more damage. * Tzeentch’s Shielding will now absorb more damage.
Die Welt in einem Sandkorn sehen Und den Himmel in einer wilden Blume; Die Unendlichkeit in der Handfläche halten Und die Ewigkeit in einer Stunde.
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Re: Leaked Patch Notes
[Re: Haralin]
#158294
25/01/2009 18:01
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Dabei seit: Nov 2003
Beiträge: 547
CptSonic
Little Dragon
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Little Dragon
Dabei seit: Nov 2003
Beiträge: 547 |
Mist..der Witch-Elf wird generfed..
<---- Wenn der Schmerz mich trifft, schieß ich zurück ----->
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Re: Leaked Patch Notes
[Re: CptSonic]
#158295
25/01/2009 19:36
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Dabei seit: Dec 2004
Beiträge: 367
Wutan
DaoC Gildenrat
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DaoC Gildenrat
Dabei seit: Dec 2004
Beiträge: 367 |
Mist..der Witch-Elf wird generfed.. hahahahahaha sry konnts mir nicht verkneifen
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Re: Leaked Patch Notes
[Re: Wutan]
#158299
25/01/2009 22:27
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Dabei seit: Mar 2005
Beiträge: 1,824
Haralin
OP
Profi Dragon
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OP
Profi Dragon
Dabei seit: Mar 2005
Beiträge: 1,824 |
spielst doch eh bald darkfall online wutan musst dich mit den stealthern nicht mehr abplagen
Die Welt in einem Sandkorn sehen Und den Himmel in einer wilden Blume; Die Unendlichkeit in der Handfläche halten Und die Ewigkeit in einer Stunde.
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Re: Leaked Patch Notes
[Re: Haralin]
#158301
26/01/2009 02:50
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Dabei seit: Jul 2002
Beiträge: 860
Tyralon
Little Dragon
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Little Dragon
Dabei seit: Jul 2002
Beiträge: 860 |
Naja liest sich doch garnicht So schlecht das Ganze. Weniger hot´s mehr Hauptheal.Auren werden gefixt ein Segen für Chosen un d Sonnenritter.Das Resicap wird sicher die BWs freuen endlich nicht mehr so lange draufhalten auf die Opfer ^^, endlich fallen sie wieder im Sekundentakt . Aber mal schauen was es wirchlich bringt.
- Leider nicht von W.Lion Rannsauggen auf 160-200 Fuss . - Oder Sigi/Kain Dauerhealspam
Wir werden sicher genug Heulen können nach dem Patch
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Re: Leaked Patch Notes
[Re: Tyralon]
#158415
28/01/2009 15:12
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Dabei seit: Aug 2007
Beiträge: 198
Grossvater
Drake
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Drake
Dabei seit: Aug 2007
Beiträge: 198 |
Ich freue mich schon drauf
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