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Leaked Patch Notes #158290 25/01/2009 16:35
Dabei seit: Mar 2005
Beiträge: 1,824
Haralin Offline OP
Profi Dragon
OP Offline
Profi Dragon
Dabei seit: Mar 2005
Beiträge: 1,824
Hier mal ein paar leaked Patchnotes ob sie stimmen wurde noch nicht bestätigt.

http://www.gamebrood.com/2009/01/23/rumor-warhammer-online-12-patch-notes-revealed/


Antwort auf
Bug Fixes

* All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target.
* Fixed a bug which was causing all area-of-effect abilities in the gameto have a slightly smaller area of coverage than intended.
Balance Changes

* Abilities which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.Specific abilities for each career affected by this change are notedbelow.
* Items which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.
* We have adjusted the way that the Disorient debuff will effectcharacters. Instead of increasing all ability cast times by a flatvalue it will now increase cast times by a % of the total cast time ofthe spell. As a result melee abilities and instant cast spells will nolonger be effected by disorient since their cast time is effectively0s. Specific abilities for each career affected by this change arenoted below.
* All absorb shield buffs have increased in effectiveness, and will nowabsorb roughly 50% more damage in most cases. Specific abilities foreach career affected by this change are noted below.
Resistances

* Magic resistance over 40% will now experiencediminishing returns. Players will receive less resistance per point ofstat over the cap
* Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet.
Renown Abilities

* Pick Lock: Fixed a bug that prevented this ability from functioning correctly.
* Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
* For Glory!: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* King of the Hill: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Mission Focused: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Town Raider: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Guild Tactics

* Thornshield: The damage done by all three levels of this tactic will now show up in the combat tab and in the on-screen text.
Monsters

* Arial Assault: This ability should now do the correct damage.
* Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items

* Boost IV-VI: These effects will now display that they also increases critical damage.
Healer Archetype
Bug Fixes

* Alter Fate: This ability is now affected by the Terror effect found at some encounters.
Balance Changes

* Divine Protection: This ability will now absorb more damage.
Tank Archetype

* Unstoppable Juggernaut: Typo fixed.
Ranged DPS Archetype

* Concealment: The tooltip will now show the correct duration of the effect.
* Hail of Doom: Ability will now correctly do damage for the entire time that it channels.
Racial
Dark Elf

* Bathing in Blood: The healing from this tactic will no longer stack with itself.
Chaos

* Warped Flesh: This tactic will now absorb more damage.
Empire

* Emperor’s Ward: This tactic will now absorb more damage.
Archmage
Bug Fixes

* Balanced Mending: Now correctly functions as described.
* Gift of Life: Build time reduced, and cooldown time increased.
* Hurried Restore: Fixed a tooltip display issue.
* Storm of Cronos: The ability will now correctly reduce the target’s Spirit resistance.
* Wild Healing: This effect will no longer trigger from damage-over-time critical ticks.
* Scatter the Winds: The debuff portion of this ability will no longer apply when the damaging portion is blocked or disrupted.
Balance Changes

* Healing Energy will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Blessing of Isha will now cast faster and heal for a higher value.
* Balance Essence’s damage has been increased.
* Searing Touch will receive greater damage contribution from stats.
* Shield of Saphery will now absorb more damage.
* Isha’s Ward will now absorb more damage.
* Winds’ Protection will now absorb more damage.
Bright Wizard
Bug Fixes

* Playing with Fire: The ability will now hit for the correct amount of damage.
* Funnel Power: This ability will now continue after zoning.
* Flashfire: The cast time reduction gained from this tactic will nowcorrectly apply only when a character starts to cast a new ability.
* Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect.
* Flames of Rhuin: Corrected an issue with the tooltip.
Balance Changes

* Meltdown will deal increased damage.
* Flame Shield will now deal Elemental damage.
* Flames of Rhuin will now deal Elemental damage.
* Funnel Power will now deal Corporeal damage.
* Explosive Force will now deal Corporeal damage.
* Pyroclastic Surge will now disorient the target by 50% for 3s if the target is hexed.
Black Guard
Bug Fixes

* Hatred: The mechanic icon will no longer display in the general skills tab.
* Khaine’s Warding: Typo fixed.
* Challenge: No longer requires an enemy target.
* Filled with Fury: Now only affects attacks that expend hate.
* Crimson Death: Debuff icon will now display correct value.
* Feeding on Pain: Tooltip will now display correct values.
* Thirst for Death: Typo fixed.
* Enraged Beating: This ability will now behave correctly when interrupted.
* None Shall Pass: This ability will now behave correctly when interrupted.
* Away Cretins!: Now knocks down monsters.
* Hold the Line: Now has the correct cooldown of 0 seconds.
* Monstrous Ruin: Will no longer allow Furious Howl to be activated without the required amount of Hatred.
Balance Changes

* None Shall Pass will now deal Physical Damage.
* Brutal Smash will now disorient the target by 50%.
* Shield of Rage will now absorb more damage.
Black Orc
Bug Fixes

* Waaagh!: Debuff icon tooltip now states correct reduction type, and no longer requires a target.
* Tree Hit Combo: This ability will now behave correctly when interrupted.
* Can’t hit Me: This ability will now behave correctly when interrupted.
* Da Biggest: This ability will now continue after zoning.
* Da Toughest: This ability will now continue after zoning.
* Da Big Un: This ability will now continue after zoning.
* Rock Ard: No longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
* Challenge: No longer requires an enemy target.
Balance Changes

* Wot Armor has had its stacking % armor debuff replaced with a fixed value armor debuff.
* Wot Armor will now apply its maximum debuff value in a single hit
* Da Toughest will now grant less Wounds and health to the Black Orc when it triggers.
* Da Big Un’ will now deal more damage, and affect a larger area.
* Savin’ Me Hide will now deal more damage and reduce the magical damage taken by you and your group.
* Shut Yer Face will now deal more damage and cost no AP to activate.
* Down Ya Go will now deal more damage, always knockdown the target for 3s, and cost no AP to activate.
* T’ree Hit Combo will now deal more damage.
* Not in Da Face will now deal more damage and also make you and your group briefly immune to disabling effects.
* WAAAAAAAGH! will now deal more damage.
* T’ree Hit Combo will receive less damage contribution from stats.
* Can’t Hit Me will now deal Corporeal damage.
* Big Brawlin’ will now disorient targets by 25%.
* Dat Was Great will now also reduce the victim’s Toughness.
* Rock ‘Ard will now absorb more damage.
* Can’t Touch Us will now absorb more damage.
Chosen
Bug Fixes

* Relentless: This ability will now behave correctly when interrupted.
* Dreadful Fear: This ability will now continue after zoning.
* Corrupting Wrath: This ability will now continue after zoning.
* Discordant Instability: This ability will now continue after zoning.
* Guard: This ability will now continue after zoning.
* Discordant Fluctuation: This ability will now continue after zoning.
* Corrupting Retribution: This ability will now continue after zoning.
* Dreadful Agony: This ability will now continue after zoning.
* Dreadful Terror: This ability will now continue after zoning.
* Corrupting Horror: This ability will now continue after zoning.
* Discordant Turbulence: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
Balance Changes

* Auras will no longer agro monsters that are not already in combat.
* Hate from auras which affect all groupmates will now be credited tothe individual -group members, instead of all to the Chosen themselves.
* Auras can no longer be dodged, blocked, parried or disrupted.
* Auras that deal damage now deal Spirit damage.
* Blast Wave will now deal Spirit damage.
* Quake will now deal Spirit damage.
* Blast Wave will no longer lower target’s resistances, and instead will instead lower targets’ Wounds.
* Discordant Fluctuation will now deal more damage.
* Corrupting Retribution will now heal for slightly more.
* Dreadful Terror now removes slightly more action points from the victims.
* Tooth of Tzeentch’s bonus damage will now deal Spirit damage.
* Bane Shield will now deal Spirit damage.
* The damage effect on Bane Shield will now only trigger a maximum of once per 2s per character affected.
* Touch of Palsy will now deal Spirit damage.
* The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected.
* Corrupting Horror will now disorient targets by 25%.
* Impenetrable Armor will now absorb more armor.
Disciple
Bug Fixes

* Stand Coward!: Build time reduced, and cooldown time increased.
* Patch Wounds: The ability will now correctly consume 25 Soul Essence as described.
* Restored Motivation: Fixed a bug which caused the healing effect to occasionally be disrupted by allies.
* Warding Strike: The ability will now fire correctly when the Disciple has 30 Soul Essence.
* Covenant of Vitality: Fixed the buff icon tooltip to display the correct effect.
Balance Changes

* Covenant of Vitality will now deal Spirit damage.
* Covenant of Celerity will now deal Spirit damage.
* Restore Essence will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Khaine’s Embrace will now cast faster and heal for a higher value.
* Soul Shielding will now absorb more damage.
* Khaine’s Bounty will now absorb more damage.
Engineer
Bug Fixes

* Barbed Wire: Will now play its entire visual effect.
* Land Mine: Fixed a bug which caused this to trigger a disproportionately long immunity timer.
* Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
* Bugmen’s Best: Fixed a bug which was allowing the healing to inadvertently affect NPCs.
* All Turrets: Turret specific abilities will now display in the MasteryTraining window as being part of the associated Mastery.
* Coordinated Fire: This effect will now increase damage as described.
* Self Destruct: Tooltip will no longer claim it cost AP.
* Concussive Mine: Will now properly disorient targets.
* Coordinated Fire: The effect of this tactic will now last for the full duration of Signal Flare.
* Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended.
* Hollow Points: Multiple Engineers may now all affect a target with Hollow Points.
Balance Changes

* Sticky Bomb will now deal Corporeal damage.
* Sticky Bomb will now explode if the target is killed.
* Concussive Mine will now disorient the targets by 50%.
* Rune of Forging will now absorb more damage.
Ironbreaker
Bug Fixes

* Grudge-Born Fury: This ability will now behave correctly when interrupted.
* Challenge: No longer requires an enemy target.
* Heavy Blow: Fixed a typo in the description.
Balance Changes

* Stone Breaker’s % armor debuff has now been replaced with a flat value armor debuff.
* Oathstone will now deal Physical damage and be able to critically hit.
* Overprotective will now deal Physical damage and be able to critically hit.
* Runic Shield will now absorb more damage.
* Gromril Plating will now absorb more damage.
Knight
Bug Fixes

* Myrmidia’s Fury: This ability will now behave correctly when interrupted.
* Press The Attack: This ability will now continue after zoning.
* Stand Strong: This ability will now continue after zoning.
* Gather Your Resolve: This ability will now continue after zoning.
* On Your Guard: This ability will now continue after zoning.
* Stay Focused: This ability will now continue after zoning.
* All Out Assault: This ability will now continue after zoning.
* To Glory: This ability will now continue after zoning.
* To Victory: This ability will now continue after zoning.
* Now’s Our Chance: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
* Sunder: Fixed a tooltip display issue.
* Staggering Impact: Fixed a tooltip display issue.
Balance Changes

* Commands will no longer agro monsters that are not already in combat.
* Hate from commands which affect all groupmates will now be credited tothe individual group members, instead of all to the Knight themselves.
* The effects of commands can no longer be dodged, blocked, parried or disrupted.
* Commands that deal damage now deal Elemental damage.
* Shield of the Sun will deal Elemental damage.
* Myrmidia’s Fury will now receive a greater damage contribution from stats.
* Stay Focused will now heal for slightly more.
* To Glory now restores slightly more action points.
* Guardian of Light will now absorb more damage.
Magus
Bug Fixes

* Dissolving Mist: Radius is now accurate on tooltip.
* Daemonic Armor: Tooltip values will now display correctly.
* Indigo Fire of Change: Multiple Magi can now cast this spell upon a single target, but only a single Horror will be created.
* Tzeentch’s Firestorm: The ability can now be defended against, and will trigger any appropriate effects.
* Blue Horror, Pink Horror, Flamer of Tzeentch: Daemonic Minion-specificabilities will now display in the Mastery Training window as being partof the associated Mastery.
* Daemonic Resistance: Increased casting range to match normal groupeffects, and fixed a bug which caused the hotkey to gray out whenselecting group members.
* Daemonic Infestation: When exploding, will now visually knock down players and play an explosion effect.
Balance Changes

* Seed of Chaos will now explode if the target is killed.
* Perils of the Warp will now deal Elemental damage.
* Seed of Chaos will now deal Spirit damage.
* Aegis of Orange Fire will now deal Elemental damage.
Marauder
Bug Fixes

* Gift of Savagery: The tooltip will now better match the stats gained from the ability.
* Gift of Monstrosity: The tooltip will now better match the stats gained from the ability.
* Gift of Brutality: The tooltip will now better match the stats gained from the ability.
* Demolition: The cooldown listed on the tooltip now matches the actual cooldown of the ability.
* Mutating Release: The ability now correctly gives a 10 second immunity to all roots and snares.
* Deeply Impaled: This effect will no longer stack with itself.
* Drink Deeply: This tactic will once again heal when Tzeentch’s Cordial ends.
* Growing Instability: This tactic will once again grant a bonus to critical hit at the correct health brackets.
* Convulsive Slashing: This ability will now behave correctly when interrupted.
* Wrecking Ball: This ability will now behave correctly when interrupted.
* Deeply Impaled: This tactic will now give the correct bonus when Impale is used.
* Gut Ripper: This ability will once again cause the next ability used to critical hit.
* Wave of Horror: The tooltip will now state the correct amount of hate reduction.
Balance Changes

* Insane Whispers will now add a 50% disorient to Mouth of Tzeentch.
* Deadly Clutch will now heal the Marauder for a higher value.
Runepriest
Bug Fixes

* Master Rune of Adamant: The build up for this ability will now be correct.
* Master Rune of Adamant: The effect from this ability will now last for the correct duration.
* Master Rune of Fury: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
* Master Rune of Speed: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
* Master Rune of Adamant: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
* Ancestor’s Echo: Tooltip clarified.
* Potent Runes: Fixed a bug which was causing this effect to incorrectly alter the player’s stats.
* Oath Rune of Power: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
* Oath Rune of Warding: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
* Oath Rune of Iron: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
* Oath Rune of Sanctuary: The hotbar icon for this ability will nowlight up correctly when targeting party members in a warband.
* Blessing of Grungni: The name of the ability has been corrected.
* Thick Skulled: Fixed a typo in the tooltip.
Balance Changes

* Rune of Mending will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Blessing of Valaya will now cast faster and heal for a higher value.
* Rune of Shielding will now absorb more damage.
* Ancestor’s Echo will now absorb more damage.
Squig Herder
Bug Fixes

* Indigestion: Fixed a bug that caused this ability to use Intelligence instead of Strength in damage calculations.
* Sticky Squigz: This ability now costs the correct amount of Action Points to use.
* Big Bouncin: This ability will now behave correctly when interrupted.
* Run Away!: The cost has been lowered. The knock forward has been changed to a movement speed increase effect.
* ‘Ere Squiggy!: Fixed a bug that prevented the tactic from firing on damage abilities.
* Lots o’ Arrers: The animation will no longer continue after the Squig Herder runs out of AP.
Balance Changes

* Tastes like Chicken will now heal for slightly more, and no longer lose value based on the health of the pet.
* Squig Armor no longer has a build and a reduced reuse time.
Shadow Warrior
Bug Fixes

* Steady Aim: The tooltip for this ability has been updated to better reflect what this ability affects.
* Assault stance: The Strength and Weapon Skill bonuses from this should now stack with other Strength and Weapon Skill bonuses.
* Outrider Patrol: The tooltip for this ability should now show the amount of damage done.
Balance Changes

* Eye Shot is now usable while moving.
* Fell The Weak now builds instantly.
* Fell The Weak now costs slightly more action points.
Shaman
Bug Fixes

* Gedup!: Build time reduced, and cooldown time increased.
* Do Sumfin Useful: Fixed a typo in the tooltip for this ability.
* Big Waaagh!: Waaagh mechanic should now properly light up this ability on the hotbar.
* Ey Quit Bleedin: Fixed a bug which was allowing this ability to incorrectly cast on NPCs.
Balance Changes

* Gork’ll Fix It will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Gather Round will now cast faster and heal for a higher value.
* I’ll Take That will now deal more damage.
* Yer Not so Bad is now has no build time.
* ‘Ere We Go’s extra damage will now deal Elemental damage.
* Gork’s Barbs’ will now deal Elemental damage.
* Bunch o Waaagh will receive greater damage contribution from stats.
* Don’t Feel Nuthin’ will now absorb more damage.
Swordmaster
Bug Fixes

* Aethyric Armor: No longer claims to return you to normal stance.
* Aethryic Grasp: Fixed a typo in the tooltip.
* Isha’s Protection: Fixed a typo in the tooltip.
* Vaul’s Buffer: Fixed a typo in the tooltip.
* Ether Dance: This ability will now behave correctly when interrupted.
* Sword Dance: The mechanic icon will no longer display in the general skills tab.
* Balanced Accuracy: Tactic now effects all strikes of Ether Dance, Dragon’s Talon, Crashing Wave, and Whispering Winds.
* Ether Dance: The current Balance state is now maintained through theduration of the effect, in order to benefit from Balance-based Tactics.
* Bladeshield: Damage from this ability will no longer be mitigated bythe victim, and will also no longer critically hit, as is normal forall Morale effects.
* Protection of Hoeth: Now displays its correct Balance advancement, andwill no longer highlight in Perfect Balance or increase Balance withevery use.
* Challenge: No longer requires an enemy target.
* Gusting Wind: The ability’s tooltip will now display its correct damage value after increasing Mastery.
* Potent Enchantments: Fixed a bug which caused the tactic to be affected by Mastery in the Path of Hoeth.
* Deep Incision: Fixed a bug which was causing the damage to be lower than intended.
* Wall of Darting Steel: Ability description updated to reflect that damage is returned only when you Parry.
* Shatter Enchantment: This attack will no longer remove an Enchantmentfrom the victim if they successfully block or parry the ability.
Balance Changes

* Dazzling Strike has been made a Perfect Balance attack that deals spirit damage.
* Dazzling Strike now deals increased damage and has no cooldown.
* Dazzling Strike has been moved to Level 12.
* Dazzling Strike no longer has a reuse timer.
* Dazzling Strike will now disorient the target by 50%.
* Intimidating Blow has been moved to Level 35.
* Gusting Wind has been made an Improved Balance attack.
* Gusting Wind now costs AP to activate.
* Gusting Wind deals increased damage.
* Ether Dance now deals increased damage.
* Crashing Wave now deals more damage and also makes you and your group briefly immune to disabling effects.
* Whispering Wind now deals more damage and reduces cooldown times for you and your group.
* Ether Dance will now receive a greater damage contribution from stats.
* Blurring Shock’s extra damage from critical hits will now deal Spirit damage.
* Wall of Darting Steel will now deal Spirit damage.
Warrior Priest
Bug Fixes

* Prayer Of Absolution: This ability will now continue after zoning.
* Prayer of Righteousness: This ability will now continue after zoning.
* Prayer of Devotion: This ability will now continue after zoning.
* Breath of Sigmar: Build time reduced, and cooldown time increased.
* Purge: Fixed a typo in the tooltip for this ability.
Balance Changes

* Prayer of Righteousness will now deal Spirit damage.
* Divine Aid will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Touch of the Divine will now cast faster and heal for a higher value.
* Divine Light will now absorb more damage.
Witch Elf
Bug Fixes

* Agile Escape: This ability can no longer be used when Rooted.
* Ruthless Assault: This ability will now behave correctly when interrupted.
* Shadow Prowler: This ability will now always be interrupted when the player is attacked.
Balance Changes

* Kiss of Betrayal will now deal Corporeal damage.
* Kiss of Agony will now deal Corporeal damage.
* Kiss of Death will now deal Corporeal damage.
* Kisses will no longer be able to activate off a thrown dagger.
* Vehement Blades has had its damage contribution from stats reduced.
* Enfeebling Strike has had its damage contribution from stats reduced.
* Treacherous Assault has had its damage contribution from stats reduced.
* Masterful Treachery’s bonus to damage has been lowered.
* Sharpened Edge has had its armor debuff removed, this has beenreplaced with a self buff that will deal damage back to your enemywhenever they block or parry your attacks.
* Pierce Armor has had its additional armor debuff removed, this hasbeen replaced with a self buff that will greatly increase your WeaponSkill.
* Sacrifices Rewarded will now absorb more damage.
White Lion
Bug Fixes

* Pounce: You will now jump just to your target’s side instead ofdirectly on top of them, fixing several collision issues. The damageportion of the ability now fires more consistently.
* Whirling Axe: This ability will now behave correctly when interrupted.
* Full-Grown: The tactic properly increases your pet’s Wounds.
* Full-Grown: The tooltip is now correct.
* Ensnare: Fixed a bug that prevented the root from firing.
Balance Changes

* Pack Assault will now deal Spirit Damage.
* Fey Illusion will now debuff the target’s autoattack speed.
* Fey Illusion will no longer require a frontal positional.
* Fey Illusion will cost slightly more AP.
Witch Hunter
Bug Fixes

* Declare Anathema: This ability can no longer be used when Rooted.
* Trial by Pain: This ability should now correctly stop channeling when the character is disarmed or interrupted.
* Trial By Pain: This ability will now behave correctly when interrupted.
* Silence the Heretic: The Unstoppable give by the Silence from this ability will now last the correct duration.
* Incognito: This ability will now always be interrupted when the player is attacked.
* Repel Blasphemy: Ability will no longer zero out the Accusation counter.
* Blessing Bullets of Confession: The healing reduction effect placed on targets will no longer be removed by Sever Blessing.
Balance Changes

* Burn Armor has had its damage contribution from stats reduced.
* Sudden Accusation has had its damage contribution from stats reduced.
* Fanatical Zeal has had its damage contribution from stats reduced.
* Trial by Pain will deal slightly more damage and activate Blessed Bullets twice if allowed to run the full duration.
* Blessed Pullets of Purity will now deal Spirit damage.
* Blessed Bullets of Confession will now deal Spirit damage.
* Blessed Bullets of Cleansing will now deal Spirit damage.
* Burn Away Lies will now deal more damage.
Zealot
Bug Fixes

* Ritual of Lunacy: The build up for this ability will now be correct.
* Ritual of Lunacy: The effect from this ability should now last for the correct duration.
* Ritual of Innervation: The tooltip for this ability will now reflect that only one Ritual -may be active at a time.
* Ritual of Superiority: The tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Ritual of Lunacy: The tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Suppress the Fragile Unbeliever: This morale ability will now do the correct damage, and the damage will not be defendable.
* Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given.
* Leaping Alteration: The leaping effect will no longer stop jumping tonew targets after healing the caster. In addition, this ability may nowbe cast directly on an RvR-flagged ally while the Zealot is not flagged(and doing so will flag the Zealot for RvR, as with all other directheals). The subsequent leaps of the ability will only affectRvR-flagged allies if the Zealot is RvR-flagged themselves.
* Tzeentch’s Talon: The tooltip for the effect has been updated to more accurately reflect what the effect does.
* Daemon Spittle: The damage from this will no longer stack with itself,and will only be defendable when it initially hits the target.
* Aethyric Shock: Fixed a typo in the tooltip for this ability.
Balance Changes

* Manipulation will now deal Corporeal damage.
* Dark Medicine will now heal slightly more initially and slightly less over time. The -over time portion will now last 5s.
* Dust of Pandemonium will now cast faster and heal for a higher value.
* Veil of Chaos will now absorb more damage.
* Ritual of Superiority will now absorb more damage.
* Tzeentch’s Shielding will now absorb more damage.


Die Welt in einem Sandkorn sehen Und den Himmel in einer wilden Blume;
Die Unendlichkeit in der Handfläche halten Und die Ewigkeit in einer Stunde.
Re: Leaked Patch Notes [Re: Haralin] #158294 25/01/2009 18:01
Dabei seit: Nov 2003
Beiträge: 547
CptSonic Offline
Little Dragon
Offline
Little Dragon
Dabei seit: Nov 2003
Beiträge: 547
Mist..der Witch-Elf wird generfed..


<---- Wenn der Schmerz mich trifft, schieß ich zurück ----->

Re: Leaked Patch Notes [Re: CptSonic] #158295 25/01/2009 19:36
Dabei seit: Dec 2004
Beiträge: 367
Wutan Offline
DaoC Gildenrat
Offline
DaoC Gildenrat
Dabei seit: Dec 2004
Beiträge: 367
ursprünglich geschrieben von CptSonic
Mist..der Witch-Elf wird generfed..


hahahahahaha

sry konnts mir nicht verkneifen wink

Re: Leaked Patch Notes [Re: Wutan] #158299 25/01/2009 22:27
Dabei seit: Mar 2005
Beiträge: 1,824
Haralin Offline OP
Profi Dragon
OP Offline
Profi Dragon
Dabei seit: Mar 2005
Beiträge: 1,824
spielst doch eh bald darkfall online wutan musst dich mit den stealthern nicht mehr abplagen wink


Die Welt in einem Sandkorn sehen Und den Himmel in einer wilden Blume;
Die Unendlichkeit in der Handfläche halten Und die Ewigkeit in einer Stunde.
Re: Leaked Patch Notes [Re: Haralin] #158301 26/01/2009 02:50
Dabei seit: Jul 2002
Beiträge: 860
Tyralon Offline
Little Dragon
Offline
Little Dragon
Dabei seit: Jul 2002
Beiträge: 860
Naja liest sich doch garnicht So schlecht das Ganze. Weniger hot´s mehr Hauptheal.Auren werden gefixt ein Segen für Chosen un d Sonnenritter.Das Resicap wird sicher die BWs freuen endlich nicht mehr so lange draufhalten auf die Opfer ^^, endlich fallen sie wieder im Sekundentakt . Aber mal schauen was es wirchlich bringt.

- Leider nicht von W.Lion Rannsauggen auf 160-200 Fuss .
- Oder Sigi/Kain Dauerhealspam

Wir werden sicher genug Heulen können nach dem Patch

Re: Leaked Patch Notes [Re: Tyralon] #158415 28/01/2009 15:12
Dabei seit: Aug 2007
Beiträge: 198
Grossvater Offline
Drake
Offline
Drake
Dabei seit: Aug 2007
Beiträge: 198
Ich freue mich schon drauf smile


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