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Friday Feature Village of Aurilia #20161 23/08/2004 14:26
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline OP
Rentner
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Friday Feature Village of Aurilia

The Village of Aurilia:
"I don't know. You can't see the stars here." Paemos complained.

"You can't see the stars anywhere on this planet, can you? I mean with the trees and the clouds..." Noldan stopped speaking and turned his head towards the elder, Rohak.

Rohak knelt down to the ground and lifted a handful of dirt to his face. He breathed in deeply, relishing the smell.

"It's good here. Green. Life."

The others nodded their heads in agreement. The three men stood and looked at each other for only a moment before Rohak spoke again.

"This is where we shall begin. The Village of Aurilia. The dream becomes reality..."




The village of Aurilia was formed on the planet Dathomir by a small group of like-minded force sensitive refugees who had, for one reason or another, abandoned their old lives. Some of them were hunted by agents of the Empire, their strange knacks for piloting, healing, or combat making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials. Several of them had dealings with the Jedi council. Some were brought forward by Jedi warriors after discovering their natural abilities. Others who brought themselves to the Jedi, hoping to be trained or at least given some explanation for these strange gifts that made other people look upon them with fear or trepidation. All of them were turned away for various reasons: political ramifications (one of the villagers has a father in the Imperial Navy), age (many of them were too old to begin the training), aptitude (many did not display the qualities of a Jedi knight), or disinterest from the person themselves.

The village is located in a desolate corner of Southwest Dathomir. This village is a remote primitive environment, with only a few of the comforts of modern society. The village has stood undisturbed for years. The people live a rustic and agricultural life; they bother no one, trade with no one, and cause no trouble for the Empire, the Rebellion, or any of the various criminal organizations that exist throughout the galaxy. They've hidden themselves in plain sight. They don't do anything to actively discourage anyone from finding them, which in itself keeps them off the radar of most governments. Though they have no formal training many of them have become quite confident in their abilities, and they have no qualms about teaching what they've learned to anyone who is willing to listen.

Village Phases:

The Village changes dynamically over time as the story unfolds. A change in phase can result in the addition/removal of buildings as well as NPCs. It also determines what Quests are available. There are four phases each lasting for several weeks. They are as follows:

Phase I:

The village has recently repealed a vicious attack by the enemy. Much of the village defenses have been eliminated, buildings are destroyed, and many people have been hurt or killed. At this stage, the village is preoccupied with picking up the pieces, healing the wounded, and determining the remaining strength of their enemy. The quests at this stage reflect this.

Phase II:

The village continues build defenses. It is discovered that the enemy is regrouping. Another attack seems inevitable.

Phase III:

In an effort to repeal another invasion, the village begins construction of a shield generator. Search and destroy operations are conducted to help keep the enemy at bay. The village continues to grow in size. It is now walled from the defense building of Phase II.

Phase IV:

The shield generator is complete. The village is at its maximum size. Despite this, it is attacked. Throughout this phase, waves of the enemy appear in coordinated groups. This phase culminates with a final onslaught. Although the enemy is repealed, the village is all but destroyed. Return back to Phase I.




Marite shook her head. All the meetings had gone this way for the last few months. If she could just get Rohak to choose a side it would all be over, one way or the other.

He'd been increasingly obstinate. It was obvious he couldn't decide on a path. Perhaps, Marite thought, it's time for someone else to take over.

The thought had barely registered within her when he stood, his age making this take several seconds, and his weary bones creaking with every inch he gained in height. When he finally stood fully from the chair his height was still impressive. When he spoke everyone listened.

"Marite, you are right. We have no choice in this. The Force brought us together, gave us this land. The Force chose each and every one of us. We can not deny this. And it is the Force now that speaks to us. Listen with your hearts my fellows. Listen and you shall hear it too."

Marite felt her spirit lift. This would turn the tide. The decision was made.

"It's settled then." Quharek said. The Mon Cal sighed and looked over the gathered villagers. "From here out we shall invite those who possess our unique talents to join us. We will train them. We will help them. And we will be one with the Force. All agreed?"

The shout of triumph could be heard throughout the galaxy.

Players who have meditated at the shrine in order to become force sensitive will meet with ambassadors from Aurilia. One of them (usually Marite) will send a message, and the player will be told where the village is. It will, of course, be possible for players to stumble across Aurilia without being ready to be guided down that path, though the Aurilians will not train anyone who is not prepared.

Once players are on the right path they will be welcomed to the village with open arms, and will be given the training they need to understand how their force sensitivity works.

Accepting the Village Quests:




The village quests are initiated by talking with specific NPCs. The player may also talk with the Village Elder to see what tasks are currently available and what skill branches they unlock. The player may only accept and complete one quest per village phase. If he is unable to complete it by the end of the phase, it ends in failure. He must start over the next time it becomes available.

Players who wish to achieve Force Sensitivity will go through a series of quests for the village, and one of the things they can do is to gather specific resources for the creation of the village's defenses.

Crafting Quests: Crafting tree skills
Combat Quests: Combat tree skills
Reflex Quests: Reflex tree skills
Survey/Healing Quests: Senses tree skills

Earning Force Sensitive Skills:

Force sensitive skills are broken into four disciple skill trees: Combat, Reflexes, Crafting, and Senses each having four branches. In order to unlock a branch, the player must complete the corresponding quest. Once complete, the branch is automatically unlocked. Unlocking the branch simply enables the player to learn those skills from the village skill trainer. He still must meet the experience requirements. Because a player may only commit to one quest per village phase, it requires at least six phases to unlock the six branches needed to qualify for Jedi. Although only six are required, the player is free to unlock as many branches as he wishes. Once a branch is unlocked, the skills within it must still be purchased through experience.

Force Sensitive Experience:

Each force sensitive tree requires its own experience type. These experience types are granted through the conversion of standard experience types (any experience type the player can currently earn - crafting, combat, medical, etc). For example, purchasing force sensitive crafting skills requires force sensitive crafting experience. By talking with the village Counselor, the player is able to convert experience attained through normal crafting professions into something useable for the force sensitive skills. Certain experience types may only be converted into certain force sensitive types (only combat experience types can be converted into combat force sensitive experience).

After successfully helping the village of Aurilia, the village elder will set you on the path to Padawan.


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.
Re: Friday Feature Village of Aurilia #20162 23/08/2004 17:47
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ist das bereits ein teil des neuen freischalte systems ?
sieht mir fast danach aus.

Re: Friday Feature Village of Aurilia #20163 23/08/2004 18:08
Dabei seit: Mar 2001
Beiträge: 1,392
Peter Offline
Mr. Monk
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Mr. Monk
Dabei seit: Mar 2001
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Ja, ist es. Das sind die Mini-FS-Skills für alle Professionen.


Ich bin deine persoenliche F1-Taste. Drueck mich und ich werde Dir helfen.
Re: Friday Feature Village of Aurilia #20164 23/08/2004 18:30
Dabei seit: Feb 2001
Beiträge: 949
Priest Offline
Raising Dragon
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Raising Dragon
Dabei seit: Feb 2001
Beiträge: 949
Hui und wann geht das on?

Re: Friday Feature Village of Aurilia #20165 23/08/2004 19:22
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hmm hoffentlich kann man das auch noch als arbeitstätiger spielen und net 24std am tag on sein. surprise me soe <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Re: Friday Feature Village of Aurilia #20166 23/08/2004 22:04
Dabei seit: Aug 2003
Beiträge: 1,213
Kara Offline
Raising Dragon
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Raising Dragon
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Beiträge: 1,213
Hmm und wann wird der zweite Slot freigeschaltet?

Das klingt im Moment so, als ob man das gar nicht/erst sehr spät kommt.

Narf....


SWG - Su'Namun
UO - Kara


If everything seems to be going well, you obviously don't know what the hell is going on.
Re: Friday Feature Village of Aurilia #20167 23/08/2004 22:29
Dabei seit: Jul 2002
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Tyralon Offline
Little Dragon
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Little Dragon
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Beiträge: 860
also ist das der anfang zum Jedi.Naja mal sehen was die skills bringen wenn man sie Hat

Re: Friday Feature Village of Aurilia #20168 23/08/2004 23:02
Dabei seit: Mar 2001
Beiträge: 1,392
Peter Offline
Mr. Monk
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Mr. Monk
Dabei seit: Mar 2001
Beiträge: 1,392
Der zweite Slot wird m.E. mit erreichen des Jedi-Knight freigeschaltet.

Re: Friday Feature Village of Aurilia #20169 23/08/2004 23:04
Dabei seit: Feb 2001
Beiträge: 949
Priest Offline
Raising Dragon
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Raising Dragon
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Beiträge: 949
WTF??? Ich dachte der zweite Slot ist FÃœR den Jedi!?!?!?!?!

Re: Friday Feature Village of Aurilia #20170 23/08/2004 23:06
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noep dein main is der jedi

Re: Friday Feature Village of Aurilia #20171 23/08/2004 23:14
Dabei seit: Aug 2003
Beiträge: 1,213
Kara Offline
Raising Dragon
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Raising Dragon
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Jedi-Knight? Naja, dann danke..., da der zweite Slot mein Hauptinteresse ist, wird sich das für mich kaum lohnen.

Oh well....


SWG - Su'Namun
UO - Kara


If everything seems to be going well, you obviously don't know what the hell is going on.
Re: Friday Feature Village of Aurilia #20172 23/08/2004 23:19
Dabei seit: Jul 2002
Beiträge: 860
Tyralon Offline
Little Dragon
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Little Dragon
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Beiträge: 860
Damit ist ein weiter weg zu gehen fuer die Die einen 2ten Slot wollen .Under gerade wenn ich an Kara denke wirds hard fuer die die nicht PVP Orientiert sind.Denn das ist ja die Hauptbeute fuer BHs die nicht soo die experten sind denn diese Lowskill Jedis sind noch mit 1-2 Jedis zu legen.Allerdings nicht dauerovert was die Sache machbar macht und wenn eine Gruppe zusammenstehen wuerde auch fun denk ich mal.Denn Jedi ist im Team recht gut wenn sie aufeinander abgestimmt sind.Naja der Grossteil die anfangen wollen eh Jedis werden.Darum ist es Mupe wann der Charslot 2 Unlockt ist.Ich habe mich eh gefreut aus meinem Mainchar mein Jedi zu machen .ein 2ten Char Slot haette ich dann zum supporter gemacht so wies nun auch kommen wird Sollte ich es Schaffen <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Re: Friday Feature Village of Aurilia #20173 23/08/2004 23:22
Anonym
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is nur was für leute mit viel viel zeit

Re: Friday Feature Village of Aurilia #20174 23/08/2004 23:25
Dabei seit: Aug 2003
Beiträge: 1,213
Kara Offline
Raising Dragon
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Raising Dragon
Dabei seit: Aug 2003
Beiträge: 1,213
Naja, meine Haupt-Kritik an SWG war von Anfang an die SCS-Regel.

Ich hätte weder so lange Pause gemacht, noch würde ich *jetzt* schon wieder pausieren, wenn ich die Möglichkeit hätte, einfach mal was Neues auszuprobieren, ohne damit meinen Main-Char total umskillen zu müssen (um dann evtl. festzustellen, dass mir Tamer/Doc/whatever doch nicht liegt).
Als dann die Jedi-Änderungen bekannt wurden, hab ich wieder Hoffnung geschöpft.

Na ja, mal schauen... noch ist nichts sicher, und vielleicht gibt's ja auch irgendwann mal nen 2ten Slot als "Bonus", oder so....

Ich wart mal den Publish ab, und dann entscheide ich, ob ich vorübergehend Account still-lege oder die Jedi-Quests angehe.


SWG - Su'Namun
UO - Kara


If everything seems to be going well, you obviously don't know what the hell is going on.
Re: Friday Feature Village of Aurilia #20175 23/08/2004 23:25
Dabei seit: Jul 2002
Beiträge: 860
Tyralon Offline
Little Dragon
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Little Dragon
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Beiträge: 860
aber das war doch klar oder ? Das der neue weg nicht leichter sein wird nur halt nicht so stupiede wie das Grindingsystem.Die wollen doch leute an SWG Binden .Wobei ich Hoffe das es nicht bei Der Naechsten Leavewelle wieder Das Konzept geaendert wird um leute zu halten nach dem motto bitte bleibt und ihr bekommt eure Jedis <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Re: Friday Feature Village of Aurilia #20176 23/08/2004 23:28
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naja ich frag mich wer das machen soll ? langzeit studenten schüler und arbeitslose ? sorry soll keine diskriminierung sein aber der otto normal verbraucher is mal wieder der angepisste bei so einem system

Re: Friday Feature Village of Aurilia #20177 23/08/2004 23:31
Dabei seit: Jan 2001
Beiträge: 2,039
Azzero Offline
Old Dragon
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Old Dragon
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Beiträge: 2,039
Es gibt immer gruppen, die länger zocken können. Und wenn jemand länger zocken kann, will er natürlich auch irgendnen vorteil von haben. Ist doch in jedem Game so, ganz egal.
Ich jedenfalls bin froh, aus der Jedi Sache raus zu sein <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Onlinespiele sind doof! (ausser EVE)

Sulirtra, Hexdump, Azzero
Re: Friday Feature Village of Aurilia #20178 23/08/2004 23:32
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sei froh <img src="/ubbthreads/images/graemlins/laugh.gif" alt="" />

Re: Friday Feature Village of Aurilia #20179 23/08/2004 23:37
Dabei seit: Aug 2003
Beiträge: 1,213
Kara Offline
Raising Dragon
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Ja, Tyra, es war klar, dass der neue Weg nicht leichter wird, aber dennoch klang es zu Beginn anders:

Nach einer Serie von Quests wird man Force Sensitive und erhält dann den zweiten Slot.

Nun klingt es so: man muss diverse Force Sensitive Skills mit verschiedenen Questen freischalten, dann diese Skills auch einsetzen (und somit den Char umbauen), und vom zweiten Slot steht da erstmal gar nix.
Und wenn ich erst mal für eine unbekannte Zeit Force-Skills einsetzen muss und somit zum bevorzugten (und leichten!) Ziel aller Wannabe-BHs werde - naja ......
Aber was reg ich mich auf... vielleicht kommt alles doch noch anders (und nein, ich will nicht, dass es leichter wird, nur *anders*).


SWG - Su'Namun
UO - Kara


If everything seems to be going well, you obviously don't know what the hell is going on.
Re: Friday Feature Village of Aurilia #20180 23/08/2004 23:38
Dabei seit: Feb 2001
Beiträge: 949
Priest Offline
Raising Dragon
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Raising Dragon
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Beiträge: 949
Storm das ist war immer das Problem bei MMORPGS die die länger gezockt haben, haben auch mehr erreicht. Ich finde es auch nicht gut aber leider wird man da nur schwer nen Riegel vorschieben können, da dies auch Einbußen bei der Langzeitmotivation bedeuten würde.

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