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Preview auf Pub 11-2 #26738 13/11/2004 13:31
Dabei seit: Jul 2003
Beiträge: 164
Grym Offline OP
Beatnik Drake
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Beatnik Drake
Dabei seit: Jul 2003
Beiträge: 164
Hier gibs den ersten Preview auf Pub 11-2 ... es wird sich einiges ändern ... in die Richtung wie die Dinge hätten sein sollen, wenn man mich fragt.

http://starwarsgalaxies.station.sony.com/content.jsp?page=publish%2011-2

Sneak Preview!
Publish 11.2

Here is what is coming soon to a galaxy near you! Some of these features may not make it to live due to technical reasons but we wanted to give everyone a sneak preview to what is currently scheduled.

Major Features

Apprenticeship XP

Lowered to 300 necessary for all professions
FRS Tweaks/ Fixes

Reduced the FRS experience maintenance costs.
PvP kill lists which are used to track FRS experience now persist from session to session.
Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
Added a no-confidence voting challenge terminal to the Light Jedi Enclave. This enables Jedi to petition for the removal of higher ranked members.
Chat

Spatial chat persists from ground to space -- and back again
We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.

These fixes include:

Warcry: Removed combat delay stacking & added additional checks for combat delay clearing to clean up some exploits.
Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar
Fixed a problem where Lightsabers could be overloaded
Fixed pet duping issue
We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission
Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.

City Voting Rules Update

The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.

You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.

Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.

GCW

Overt players are now only forced covert when cloning. Players are now invulnerable while loading from travel or logging in from being safely logged out
There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.
Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.
Profession: Droid Engineer

Increased droid battery duration by 4x
Profession: Image Designer

Cosmetic change timer has been changed from 2 minutes to 1 minute.
Body change timer has been changed from 5 minutes to 2 minutes.
Stat Migration timer has been changed from 10 minutes to 4 minutes
Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.
Combat

Fixed Wookiee Grenade Certification
Added /toggleCombatTaunts command
Travel

An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.
The star ship travel terminal will now display your current planet as the default screen
Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.
Player

Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.
Player City

Voting System Fixes / Changes

Voting will change to take place every 3 weeks. City maintenance will be unaffected.
Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
Votes that are not actively cast for a candidate will no longer be counted.
The mayor will be elected by the majority of voters who participate.
Politician XP for receiving votes will be tripled.
The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.
Bug Fixes

Players that are banned will no longer be able to take a shuttle to the city they are banned from.
Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed
Grouping

Fixed a bug where you could target yourself and form a group of one
Fixed problem where if you are in a group, you sometimes don't receive your mission reward
The directional arrow now changes to a circle when the group member is on screen
Crafting

Increased crafted engine max speeds
Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
Removed conductivity requirement for the Max Speed stat on crafted engines
Reactors and armor no longer list an energy requirement of 0.
Profession: Pilot

Lowered space PVP damage 25%
Add system messages when engaging/disengaging autopilot
/follow no longer causes your ship to roll level, because the ship you're following may not be level.
Ship warping/rubberbanding should be reduced
Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.
Fixed incorrect destination list when traveling using a personal ship.
Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians
Destroying a target solely with a bomberstrike should now give you credit for the target.
Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
Increased firing range for capital ships
Added starship repair kit to new player starting equipment
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
Weapon tuning 3 and 4 droid program triggering fixed.
Fixed incorrect experimentable mass on the Spacebomb launchers
Joysticks

Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following
Profession: Shipwright

Increased possible max armor stats for Mark IV and V Durasteel Plating
Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
Existing equipment factories that would not take shipwright schematics should now accept them
Moved missile and countermeasure launchers to separate categories in the crafting tool
New Player

Added notification when launching to tutorial zones vs. full zones
Ships

Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
Fixed a bug where large transport ships were not marked as being collidable.
You can now use "match speed" on enemy ships.
Slightly increased the XP reward for TIE Aggressors.
Space Loot

Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Increased level of loot drops for space
Increased odds of dropping tier-appropriate loot for space
Chassis Broker will now buy looted space components from any player
Stability

Improved client stability and performance.
Space Missions

Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.
There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.
Fixed Rebel Master Jacket being wearable by Privateers only
It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 "Inspect remaining Blacklight Pirates" mission. Check your quest journal when on this mission for more information on who to inspect.
Slightly increased the xp reward for TIE Aggressors.
The quest journal toolbar will now flash when you get assigned a Force Sensitive quest. (Previously it would only flash for space quests.)
Naboo - Privateer: Removed the tier 5 Ay'Nat Outlaw from the space battle in Cmnd. Dulios's second mission.
Naboo - Privateer: Lowered the tier for the final target in Capt. Kaydine's first mission.
Naboo - Privateer: Lowered tier values for the Ay'Nat Viggo
Naboo - Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.
Your missions will no longer activate while you are flying in a SoroSuub Yacht.
Certain types of deliver missions will now properly spawn enemies to intercept you
Avatar

Fixed bug where not all species were visible on the avatar creation screen
Space UI

The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
The ship names that are displayed in the space group UI are no longer displayed in capital letters.
Fixed planet sizes on the galaxy maps for ground and space.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)
The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)
Theme Parks / Ground Missions / Quests

Fixed some Theme Park NPCs in the Emperor's Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.
UI

Fixed planet sizes on the galaxy maps for ground and space.
Fixed broken icons
Fixed a bug that caused ship vendors to not display on the planetary map.
The Toolbar is always visible.
ShipComponent UI

Prevent case where clicking the ammo item would unload the launcher


[Linked Image]
Re: Preview auf Pub 11-2 #26739 15/11/2004 16:40
Anonym
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Anonym
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So und nun alles auf Deutsch bitte ! lol

Re: Preview auf Pub 11-2 #26740 15/11/2004 18:16
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline
Rentner
Offline
Rentner
Dabei seit: Jan 2001
Beiträge: 3,232
Wann fixen die endlich den Runtime Error?


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.
Re: Preview auf Pub 11-2 #26741 15/11/2004 18:57
Anonym
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Anonym
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der kommt in hotfix 22.5 ende nächsten jahren ... *grummel* löl

Re: Preview auf Pub 11-2 #26742 17/11/2004 10:05
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline
Rentner
Offline
Rentner
Dabei seit: Jan 2001
Beiträge: 3,232
Gestern konnte ich unbehelligt in Dragons rumwuseln ohne den üblichen Runtimeerror!


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.
Re: Preview auf Pub 11-2 #26743 17/11/2004 10:11
Dabei seit: Jul 2003
Beiträge: 164
Grym Offline OP
Beatnik Drake
OP Offline
Beatnik Drake
Dabei seit: Jul 2003
Beiträge: 164
daür is irgendwie das Layout verzogen und stimmt hier und da nicht mehr ...

Gibs dann bestimmt nen Hotfix ... und keine Panik Faxe ... mit dem kommt dann auch dein Runtimeerror wieder. *grins*


[Linked Image]
Re: Preview auf Pub 11-2 #26744 17/11/2004 13:03
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline
Rentner
Offline
Rentner
Dabei seit: Jan 2001
Beiträge: 3,232
<img src="/ubbthreads/images/graemlins/mecker.gif" alt="" />


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.
Re: Preview auf Pub 11-2 #26745 19/11/2004 13:14
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline
Rentner
Offline
Rentner
Dabei seit: Jan 2001
Beiträge: 3,232
Der Runtimeerror ist gefixt.


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.
Re: Preview auf Pub 11-2 #26746 02/12/2004 01:16
Anonym
Nicht registriert
Anonym
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stimmt nich geht mal alle in eure häuser unf löscht die namen der häuser bei mir gabs ein abnormal client termination

Re: Preview auf Pub 11-2 #26747 02/12/2004 13:03
Dabei seit: Jan 2001
Beiträge: 3,232
Faxe Offline
Rentner
Offline
Rentner
Dabei seit: Jan 2001
Beiträge: 3,232
Ne lass mal...


Gebe ich den Armen zu essen,
nennen sie mich einen Heiligen.
Frage ich, warum sie nichts zu essen haben,
nennen sie mich einen Kommunisten.

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