Vanguard Build 01648 Patch Notes 1/6/2007

GAMEPLAY
- Flagged all mundane gear (armor, weapons, etc.) as bindable.
- The temporary teleporters have gone through some changes, however, they are still active fairly tempermental. Temporary Tempermental Teleporters (TTT)

ADVENTURING
- Cleric - Lowered the cast time of Anathema to 2 seconds
- Druid - Berries should be tradable again.
- Psionicist - Fixed amplifying returns with Thought Pulse. It should now act more appropriately.
- Psionicist - adjusted the mana regen on Union of Thought and Acumen down a bit.
- Sorcerer - Particle effect on 'Feedback' portion of arcane spells has been removed.

CRAFTING
- Grodek now offers the blacksmith apprentice quest to blacksmiths instead of outfitters.
- You can now study the book for the Thestran Initiate Outfitter quest.

DIPLOMACY
- Vulmane diplomacy. Players should be able to hail trainer and begin line.
- Vulmane Diplomacy: Players should be able to finish "Rock and Roll" quest now.
- Vulmane Diplomacy: Fixed to make sure players get to keep rewards at end of line.
- Vulmane Diplomacy: Fixed spectral "Aspect" models on hill. Now in line with what's available in Thestra.
- Varanjar Diplomacy: Should be able to now beat Bartender Ogrash and Speiglesprock Greenfield in parley.

WORLD POPULATION
- The Lomshir Horsethief quests have been reworked slightly.
- The Vaelwyn Plot: the area in which the distraction can be use it slightly larger. Still much smaller than the distraction itself.
- The quest, "A Fine Opportunity" should now make a lot more sense.
- The quest, "A Fate Worse Than Death" should now make a lot more sense.
- The quest, "Lost Daughter" should be a little clearer.
- Players taking the quest, "Village Scouting" should now know which directions to scout in.
- Fallen aukfruit should now look like what they're supposed to, as should pristine aukfruit and rotten aukfruit.
- The totems of Krigus in the temple of Vol Tuniel should now look like statues of flies.
- Removed floating name, "Smuggler's Cave" under Karibasa, as that it does not exist.
- Farzeen in Khal no longer thinks he is Abad.
- Investigator Trenkle speaks correctly now.
- Callie Potter, in Tursh, no longer stands inside tables.
- The group quest, "Failings of the Mayor" is now marked as group.
- Added several signposts throughout Dahknarg to assist with a new quest progression we just added.
- Fixed a signpost in 'Spirit's Rest' so new players don't have a sign pointing to their starting area that reads "DANGER!"
- Implemented 5-part progressive quest line to help move new players out of Dahknarg all the way up to Lake Carlsson
- Players should find most of the quests now have accurate Travel Journal Entries
- Edited multiple quests to clarify/add directions to the various objectives. Should be much easier to understand now
- Adjusted spawn timers throughout the starting areas to give more players opportunity to finish their quests
- The Tuatiren lizardman complained about it being a little cold outside, so we gave them something to wear
- The Tuatiren lizardman now have guardians watching over their egg nest
- Quest in Temple of Dailuk: Abduction: will now give a map location when you accept it
- Sirens population in the water is a bit more reasonable
- Maera encounter is now working as intended
- Quest rewards in Mekalia, Khal, Martok, Caiel'Brael and Tanvu have been adjusted.

GUI
- Fixed a bug causing chat name links (click to /tell) not to work correctly.
- Fixed a bug with /openall not working when you don't have bags equipped.
- Fixed a bug causing hotkey macro saving and editing to not work on hotkey banks 2-10.

CODING
- The F key is now bound to /assist by default. Some adjustments have been made to the reaction keybinds to compensate.
- Your settings and keybindings will be reset to the defaults. If you've heavily customized your settings, you may wish to make a copy of VGClient.ini and User.ini before you enter the game. Sorry for any inconvenience this may cause.